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Imperfection

Results of the opening (after 2 weeks)

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Dear friends!

AionEmpire is happy to inform you that the start of the game world was successful! Let's take a look at its results and what changes have taken place.

 

First of all, we have reached an online presence of 3000 players and even crossed the mark to 3200 at the peak, and the total number of unique players per day more than 5000 thousand. In this regard, we give you a small token gift, which will be available in the store. To get the gift you can character with 25 lvl, only 1 gift per account. Will be available for 3 days. (Candy that can not be used, just remove.)

Secondly, below will be listed fixes and improvements to the server. In the future in this thread we will publish fixture lists and changes in the server.

1. The fight against bots and dishonest players. As you may have noticed we actively block and use other forms of punishment for players who try to cheat with AFK-farm they were, unfortunately, not a few. There were far fewer cheaters this time and let us presume it was due to our improved protection. Even those who dared to do so were very quickly blocked thanks to our custom system for catching such players.

2. Removed from the versions above recipes that came as a reward for orders.

3. Changed the characteristics of named mobs in Morheim, Eltnen, Heiron and Beluslan.

4. Added .help command

5. Changes in the dungeons of Udas: some RBs have been changed to protect them from being bagoed by players.

6. Changes on the sales limit in the grocery: it is now calculated dynamically depending on the level of the character. On a day with a premium you can sell 8kk (level 55), without - 6kk, and it is equally reduced depending on the level of the character. You can check your limits with the command .limit
The weekly limit is 56kk for level 55 characters and in equal amounts as the level decreases.

7. Introduced a system from the Korean classics - a command to remove the debuff Ariel/Azpfel .removepk. At the moment in test mode, the use is free, in the future for its use will be a penalty in the form of removal of kinara.

8. Reworked the system of sieges on castles of the abyss under the system Aion Classic: now the reward for the capture of the fortress increased by 2 times, the reward for protection reduced by 2 times, as well as removed awards for legates, which went to reward all the players for the successful capture of the fortress. Also please note that the number of reward places for defense is much less than for the capture. Total for the defense of the fortress will be rewarded only 200 people who participated in the siege, for the capture of the reward received all the participants in the siege.

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9. Returned the Energy of Repose: 50% to level 50, 40% above level 50. Visual display will be corrected with the client update.

10. Corrected the stable operation of the premium.

11. Included some quests and corrected the fallout of some quest items, as well as corrected the work of many quests in accordance with version 2.5.

12. Many players know that on the 4.6 retail-build of the game there was a problem with the fact that some quests disappear - we immediately corrected this by duplicating the NPC, but the solution was found and the problem is completely eliminated at the level of the server core.

13. We continue to work on optimizing the Beshmundir Temple dungeon.

14. Ingisson's geodata will be fixed at the next restart.

 

And this is only the significant part we wanted to tell you about. Now all the changes on the server after each restart will be published in this thread. We think that most of you have chosen our project, because you know that our team works hard and will continue to do so. Starting next week we will start filling the store with appearance items.

 

🧡AionEmpire appreciates each and every one of you and is excited to be building an Empire with you!🧡

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